package game.core
{
	import flash.display.Sprite;

	public class LayerManager
	{
		public static var sceneLayer:Sprite;
		public static var windowsLayer:Sprite;
		
		public static function inits(container:Sprite):void
		{
			sceneLayer = new Sprite();
			container.addChild(sceneLayer);
			
			windowsLayer = new Sprite();
			container.addChild(windowsLayer);
		}
	}
}